Grupo credenciado pela EEFE-USP em 2006. Participantes com (1) publicações de livros e artigos em periódicos nacionais e internacionais; (2) atuação na iniciação às modalidades ou com a preparação de atletas de diversos níveis. No 1o semestre de 2013, o foco central do grupo está direcionado para a conclusão de alguns projetos iniciados em 2012, bem como com o início da coleta de dados de alguns projetos de pesquisa.
Pesquisar este blog
http://grupodestudoslutas.blogspot.com
Seguidores
Quem sou eu
- Emerson Franchini
- São Paulo, São Paulo, Brazil
- Professor da EEFE-USP; Praticante e Pesquisador de Judô; Preparador físico de atletas de modalidades esportivas de combate.
Arquivo do blog
- ► 2012 (168)
- ► 2011 (203)
- ▼ 2010 (133)
quinta-feira, 23 de dezembro de 2010
Video games
Eur J Appl Physiol. 2010 Dec 17. [Epub ahead of print]
Only lower limb controlled interactive computer gaming enables an effective increase in energy expenditure.
Jordan M, Donne B, Fletcher D.
Department of Physiology, Trinity College, Dublin 2, Ireland, jordanm1@tcd.ie.
Abstract
Only lower limb controlled interactive computer gaming enables an effective increase in energy expenditure.
Jordan M, Donne B, Fletcher D.
Department of Physiology, Trinity College, Dublin 2, Ireland, jordanm1@tcd.ie.
Abstract
Limited research documents if new and existing interactive computer gaming "exergaming" increase energy expenditure and cardio-respiratory costs comparable to common exercise modalities. To address this, healthy male volunteers (n = 15) completed six by 12-min test elements: PlayStation2 (PS2(hand)), Nintendo Wii boxing, walk at 5.6 km h(-1), cycle at 120 W, playing an adapted lower limb controlled PS2 (PS2(limb)) and run at 9.6 km h(-1). In addition, they played PS2(limb) for 30 min and performed an incremental treadmill test to exhaustion. Data were analysed using repeated measures ANOVA with post hoc Tukey tests, P < 0.05 inferred significance. PS2(limb) increased energy expenditure (EE) and post-exercise blood lactate (BLa) significantly higher (P < 0.001) than PS2(hand), Wii gaming or walking at 5.6 km h(-1) (EE: 30.3 ± 4.9 vs. 4.7 ± 1.1, 22.0 ± 6.1 and 17.9 ± 1.9 kJ h(-1) kg(-1); BLa: 2.4 ± 1.5 vs. 1.0 ± 0.3, 1.8 ± 0.8 and 0.9 ± 0.2 mmol L(-1)), playing the PS2(limb) raised mean EE over six times greater than PS2(hand). Mean fat and carbohydrate oxidation rates during the 9- to 12-min period playing the PS2(limb) were five and ten times greater than PS2(hand) (0.25 ± 0.10 vs. 0.05 ± 0.10, 1.69 ± 0.52 vs. 0.15 ± 0.14 g min(-1), respectively). PS2(limb) met ACSM guidelines for cardiovascular fitness; however, current Wii technology failed. In conclusion, gaming interactive technology must be adapted or designed to include the lower limbs in order to provide a significant exercise stimulus.
Treinamento de TKD de baixa frequência melhora aptidão física e composição corporal de adolescentes
J Sports Sci. 2011 Jan;29(2):133-8.
Taekwondo training and fitness in female adolescents.
Kim HB, Stebbins CL, Chai JH, Song JK.
Department of Taekwondo, College of Physical Education, Kyung Hee University, Yongin City, Korea.
Abstract
Taekwondo training and fitness in female adolescents.
Kim HB, Stebbins CL, Chai JH, Song JK.
Department of Taekwondo, College of Physical Education, Kyung Hee University, Yongin City, Korea.
Abstract
In this study, we determined the specificity of a low frequency taekwondo training programme on physical fitness levels in adolescent females who receive limited physical education instruction (i.e. 2 days per week). Major components of physical fitness assessed were: skeletal muscle fitness (hand grip strength, bent arm hang, standing long jump, and isokinetic strength), flexibility (sit-and-reach test), speed and agility (10 × 5-m shuttle run), and cardiovascular fitness (VO2max and 20-m shuttle run). Changes in body composition were also assessed (dual X-ray absorptiometry, DXA). Participants were divided into two groups, a taekwondo training group (n = 21), which trained 50 min a day, 2 days per week for 12 weeks, and a control group (n = 10). Taekwondo training improved isokinetic strength, standing long jump, and sit-and-reach performance. Body fat mass and percent body fat were reduced. No changes in grip strength, bent arm hang time, speed and agility, or cardiorespiratory fitness were observed. Results indicate that low frequency taekwondo training in adolescent females produces beneficial changes in skeletal muscle fitness, flexibility, and body composition in a relatively short period of time. Consequently, this specific type of training can be useful to female adolescents in structured school environments where physical education classes are limited and there is little free time for physical activity.
Assinar:
Postagens (Atom)