Arch Pediatr Adolesc Med. 2011 Mar 7. [Epub ahead of print]
Energy Cost of Exergaming: A Comparison of the Energy Cost of 6 Forms of Exergaming.
Bailey BW, McInnis K.
Brigham Young University, Provo, Utah (Dr Bailey), and Department of Exercise and Health Sciences, University of Massachusetts, Boston (Dr McInnis).
Abstract
OBJECTIVE: To determine the relative effect of interactive digital exercise that features player movement (ie, exergames) on energy expenditure among children of various body mass indexes (BMIs; calculated as weight in kilograms divided by height in meters squared).
DESIGN: Comparison study.
SETTING: GoKids Boston, a youth fitness research and training center located at University of Massachusetts, Boston.
PARTICIPANTS: Thirty-nine boys and girls (mean [SD] age, 11.5 [2.0] years) recruited from local schools and after-school programs. Main Exposure Six forms of exergaming as well as treadmill walking.
MAIN OUTCOME MEASURES: In addition to treadmill walking at 3 miles per hour (to convert miles to kilometers, multiply by 1.6), energy expenditure of the following exergames were examined: Dance Dance Revolution, LightSpace (Bug Invasion), Nintendo Wii (Boxing), Cybex Trazer (Goalie Wars), Sportwall, and Xavix (J-Mat). Energy expenditure was measured using the CosMed K4B2 portable metabolic cart.
RESULTS: All forms of interactive gaming evaluated in our study increased energy expenditure above rest, with no between-group differences among normal (BMI < 85th percentile) and "at-risk" or overweight (BMI ≥ 85th percentile) children (P ≥ .05). Walking at 3 miles per hour resulted in a mean (SD) metabolic equivalent task value of 4.9 (0.7), whereas the intensity of exergaming resulted in mean (SD) metabolic equivalent task values of 4.2 (1.6) for Wii, 5.4 (1.8) for Dance Dance Revolution, 6.4 (1.6) for LightSpace, 7.0 (1.8) for Xavix, 5.9 (1.5) for Cybex Trazer, and 7.1 (1.7) for Sportwall. Enjoyment of the games was generally high but was highest for children with BMIs in the highest percentiles.
CONCLUSION: All games used in our study elevated energy expenditure to moderate or vigorous intensity. Exergaming has the potential to increase physical activity and have a favorable influence on energy balance, and may be a viable alternative to traditional fitness activities for children of various BMI levels.
Grupo credenciado pela EEFE-USP em 2006. Participantes com (1) publicações de livros e artigos em periódicos nacionais e internacionais; (2) atuação na iniciação às modalidades ou com a preparação de atletas de diversos níveis. No 1o semestre de 2013, o foco central do grupo está direcionado para a conclusão de alguns projetos iniciados em 2012, bem como com o início da coleta de dados de alguns projetos de pesquisa.
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Seguidores
Quem sou eu
- Emerson Franchini
- São Paulo, São Paulo, Brazil
- Professor da EEFE-USP; Praticante e Pesquisador de Judô; Preparador físico de atletas de modalidades esportivas de combate.
Arquivo do blog
- ► 2012 (168)
- ▼ 2011 (203)
quinta-feira, 10 de março de 2011
Sistemas complexos e criatividade no esporte
Nonlinear Dynamics Psychol Life Sci. 2011 Apr;15(2):175-206.
Constraints-induced Emergence of Functional Novelty in Complex Neurobiological Systems: A Basis for Creativity in Sport.
Hristovski R, Davids K, Araujo D, Passos P.
Abstract
In this paper we present a model of creativity captured as exploration and production of novel and functionally efficient behaviors, based on the statistical mechanics of disordered systems. In support of the modelling, we highlight examples of creative behaviors from our research in sports like boxing and rugby union. Our experimental results show how manipulation of practice task constraints changes the exploratory breadth of the hierarchically soft-assembled action landscape. Because of action metastability and differing task constraints, the specificity of each assembled movement configuration is unique. Empirically, a movement pattern's degree of novelty may be assessed by the value of the order parameter describing action. We show that creative and adaptive movement behavior may be induced by at least two types of interven-tions, based on relaxing task constraints which we term direct and indirect. Direct relaxing is typically a function of changing task constraints so that the number of affordances that can satisfy goal constraints increases. Indirect relaxing of constraints occurs when a habitual action is suppressed by, for example, stringent instructional constraints during sports training. That suppression simultaneously relaxes other correlated constraints that enable larger exploratory capacity and new affordances to emerge for the athlete or team.
Constraints-induced Emergence of Functional Novelty in Complex Neurobiological Systems: A Basis for Creativity in Sport.
Hristovski R, Davids K, Araujo D, Passos P.
Abstract
In this paper we present a model of creativity captured as exploration and production of novel and functionally efficient behaviors, based on the statistical mechanics of disordered systems. In support of the modelling, we highlight examples of creative behaviors from our research in sports like boxing and rugby union. Our experimental results show how manipulation of practice task constraints changes the exploratory breadth of the hierarchically soft-assembled action landscape. Because of action metastability and differing task constraints, the specificity of each assembled movement configuration is unique. Empirically, a movement pattern's degree of novelty may be assessed by the value of the order parameter describing action. We show that creative and adaptive movement behavior may be induced by at least two types of interven-tions, based on relaxing task constraints which we term direct and indirect. Direct relaxing is typically a function of changing task constraints so that the number of affordances that can satisfy goal constraints increases. Indirect relaxing of constraints occurs when a habitual action is suppressed by, for example, stringent instructional constraints during sports training. That suppression simultaneously relaxes other correlated constraints that enable larger exploratory capacity and new affordances to emerge for the athlete or team.
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